The book is divided into thirty-five chapters and includes the following topics:Ĭhapter 1: In the Beginning, There Is the Designer The book includes many great examples from new VR and AR platforms as well as examples from modern games.
GAME DEV STORY PC CLIENT PLUS
The author presents 100 plus sets of questions, or different lenses, for viewing a game‘s design. The book helps to analyze every step of the process that leads to the development of a game. It step-by-step presents the deepest and most fundamental principles of game design. The Art of Game Design: A Book of Lenses by Jesse Schell takes readers on a unique journey to let them understand the game design process in-depth.